Every Game Needs a Plot: Building Progression Mechanics in Unreal Engine

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How do you know when it's time to change levels?  How do you know when it's time to activate a particular line of dialog?  How do you know when it's time to end the game?  These are all questions of Progression Mechanics.  In this training, you will learn to plan and implement a chain of events that further an overall plot and bring it to a conclusion.

Items to Bring: n/a

Prerequisite: n/a

Brian Dixon Thu, Apr 20, 2017 - Fri, Apr 21, 2017 8:45 AM - 3:30 PM Lab 1 (Main Lab) EAST Training Center Little Rock, AR

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